Development of children's and educational games
Children's and educational games are an effective tool for learning and engaging audiences, including within gamified campaigns. This product format helps develop targeted skills, maintain attention, provide value, and turn learning into an exciting process.
The demand for children's game development and educational computer projects is growing due to the digitalization of education and the development of EdTech. Products in these categories are popular in schools, universities, kindergartens, and on various online platforms. They are effective both at home and in the office, opening up new opportunities for a wide range of customers:
- the business receives a sought-after product that attracts parents, educational institutions and a children's/teenagers'/adult audience;
- publishers are expanding their product line and reach through useful, relevant, and engaging content;
- Educational organizations increase the effectiveness of learning through innovative tools and game formats that stimulate student motivation and results in specialized areas.
The main difficulty in this niche is to create a product that is simultaneously interesting, safe, and pedagogically valuable. That is why professional development of custom-made children's and educational games is an investment in quality, project effectiveness, audience trust, and stable commercial results.
What are children's and educational games?
In the game development industry, children's and educational games are a large category that combines digital products with elements of entertainment and learning. Such titles have two parallel goals: to capture and develop certain skills/form useful habits, and to simplify the assimilation of knowledge.
At the same time, creating games for children online can include projects aimed solely at entertainment, exclusively at education, or both at the same time. And educational titles are developed not only for children - their audience can also include teenagers and adults, depending on the market segment. For example, there are educational games for students, corporate employees (for onboarding or professional development, etc.).
Features of children's games:
- simple, intuitive mechanics;
- bright graphics, often in a cartoon style;
- safe gameplay without violence and unacceptable content (for example, scenes of aggression);
- These are mostly minigames and titles with short levels – to keep your attention.
Features of educational games:
- interactive, gamified learning (with tasks, points, levels, and rewards);
- balance between educational and entertainment components;
- adaptation to the age and knowledge level of a particular user.
Unlike regular entertainment titles, educational game projects are built on pedagogical methods and always take into account the age and cognitive characteristics of the target audience. They can be aimed at developing logic, memory, attention, speech, creativity, or subject knowledge - games for teaching reading, keyboarding, playing guitar or chess, programming, English, mathematics, natural sciences, etc.
Children's game projects focus on fun and safe gameplay, while educational ones focus on a balanced combination of learning and gameplay.
Benefits of developing educational and children's games for business
For commercial and educational organizations, the gamified format has many advantages:
- increases audience engagement in the learning process, helping them acquire the necessary skills in an accessible, engaging way;
- attracts target audiences, forming a loyal community due to the practical value of interacting with the company and its products;
- forms sustainable knowledge and skills through game experience, practice and interactive activities;
- increases the effectiveness of distance and hybrid learning;
- keeps attention, motivating for regular classes and, accordingly, contacts with the brand.
How does the individual development of educational and children's game projects help achieve these goals?
Game mechanics make the process of acquiring knowledge and mastering skills exciting, helping to maintain attention.
Gamification improves the quality of user results, compensating for the often insufficient effectiveness of traditional learning methods.
Moreover, custom creation of educational computer games for children and adults allows you to avoid delays, optimizing resources and development time - the Arionis Games team takes on the full cycle of work, from concept to launch. We will also help you refine the existing product and prepare it for release - we will join you at any stage of the project implementation.
The individual format of work ensures high quality. When purchasing ready-made boxed solutions, the client cannot influence the characteristics of the title and the quality of the content, including its adaptation to the required age, topic and business goals. When ordering the development of educational and children's games at Arionis Games, you receive a project that is by default focused on your target audience, its individual characteristics and needs, the specifics of the business model, the monetization system, as well as the platforms through which you plan to promote.
Stages of developing games for learning and children
Creating children's and educational games includes the classic sequence of work on a game product:
- Analysis of the target audience and educational objectives, market.
- Concept development and mechanics.
- Design of 2D / 3D characters and interfaces with adaptation to age, as well as project goals.
- Programming, implementation of educational content.
- Testing (in the case of children's games, it is important to test the product with focus groups of users of the appropriate age and level of knowledge).
- Preparing for launch.
The Arionis studio team also provides post-release support with content updates and scaling if necessary. More detailed information about the stages of work on game projects in our company is available on the Game Development page.
Features of developing children's and educational games
The production of children's and educational games has a number of specific features, even without going into details about the genres, target platforms, and operating systems for which they are created.
Here's what you need to consider when planning to order the development of educational games, especially if your audience is children.
Age adaptation
The level of complexity and mechanics should correspond to the characteristics of the target audience. For preschoolers - simple interactive tasks, bright pictures, limited choice. For schoolchildren and older players - more complex logical tasks, puzzles, careful integration of educational material.
At the same time, it is important to take care of appropriate usability to avoid accidental actions - the interface should be clear, buttons, icons and their purpose - noticeable and intuitive.
Pedagogical value
When developing educational games for children and beyond, it is important to maintain a balance between entertainment and learning – so that skills and knowledge are learned, but at the same time the user finds it interesting. Mechanics often include repetition, reward systems, and progression – to motivate and reinforce the material.
Security
When creating educational and entertaining games for children, it is critical to adhere to age restrictions and take privacy seriously – to avoid inappropriate content, bullying, or any other negative experience. The product must also comply with local regulations and standards (e.g. COPPA, GDPR, etc., depending on the target market).
Gameplay and visuals
When developing children's and educational games, the key task is to maintain a balance between complexity and motivation. Tasks should be challenging, interesting, but doable. Reward and achievement systems, a competitive element help increase replayability and are useful in consolidating skills.
A good result is a product with simple, clear navigation, bright colors and animations, appropriate sound effects, and, of course, a balanced combination of learning/entertainment, complexity, and dynamics.
Careful implementation of educational content
Even if you plan to order the development of an educational game not for children, but for students or a more adult audience, the product should not turn into a lecture. It is important to integrate educational materials in a dosed manner so as not to overload with information, and adapt them to the chosen teaching methods and the characteristics of the target audience.
Another advantage of individually creating game projects is that they can be easily adapted for EdTech platforms, online courses, and school programs.
Testing and attention to feedback
Any game needs testing, and especially if it is intended for children. Before launching the product, it is important to check for clarity, the degree of involvement and motivation - see how the target audience reacts to visual and audio elements, the complexity of the tasks, progress, and adjust the strategy if necessary. Only in this case will the title give the desired result to both users and your company.
Regardless of which children's game creation site you decide to order the implementation of your product on, always keep in mind the recommendations given above. Following these simple rules when forming the terms of reference for the development company will help you avoid annoying misunderstandings and losses after the release.
Technologies and tools
To produce children's and educational games, we use a wide stack of EdTech services, programs, and technologies. The main ones are:
- 🎮 Engines and development environments: Unity , Unreal Engine , Cocos2d-x.
- 📱 Technologies for mobile and web games – Swift / Objective-C ( for iOS ), Java / Kotlin ( for Android ), HTML5, JavaScript, TypeScript, Phaser.js (for browser), React Native, Flutter – for cross-platform development.
- 🧩 Integration of educational materials – SCORM, xAPI (Tin Can API), LTI, H5P, Construct, Adaptive Learning.
- 👶 UX/UI – Figma, Adobe XD, Sketch, libraries for color filters, simplified interface, multilingualism.
- 🌐 AR/VR and immersive technologies – ARKit (Apple), ARCore (Google), Oculus SDK, SteamVR, Vuforia.
- 📊 Analytics and engagement – Firebase, GameAnalytics, Unity Analytics, A/B testing, metrics for tracking behavior and learner outcomes.
- 🛠 Testing – Appium, Selenium, TestComplete, Jira, Trello, TestRail, custom tests.
Integration of parental panels and access control is also possible.
Types of children's and educational games that can be ordered from Arionis
The category of children's and educational games encompasses a wide range of genres, mechanics, and themes. The choice depends on the age of the target audience, business objectives, and project goals.
🎮 By genres and game mechanics, these can be:
- puzzles and brain teasers for developing logic;
- quizzes and quizzes to test the learned material;
- simulators with imitation of the activities of workers of various professions (farm, office, laboratory, etc.);
- role-playing games (RPGs) with learning through a story, progression system, and achievements;
- casual arcades with simple mechanics and educational elements;
- AR/VR games for an interactive experience with the effect of presence.
The cost of services for developing children's and educational games largely depends on the chosen genre, as it affects the scale of the project, the complexity of the work, and the stack of necessary technologies.
🧸 Depending on the age of the audience, educational game projects can be for:
- preschoolers (3-6 years old) - to study literacy, numbers, colors and shapes, develop motor skills, memory, and attention;
- schoolchildren (6-12 years old) – with integration of the curriculum into the gameplay (mathematics, reading, foreign languages, logic);
- teenagers (12+) – with in-depth study of sciences from the school curriculum, as well as other disciplines, such as programming, financial literacy, etc., to prepare for exams;
- adult audience – for learning specific skills, mastering corporate programs and software, playing musical instruments, etc.
The gaming industry has virtually no limitations in terms of areas and educational methods - you can create an educational game for children and adults in mathematics, languages, sciences, for the development of creative skills, hard skills, and socialization.
In terms of interaction formats, the product can be single-player (for independent play), multiplayer (to play and learn with others), or cooperative (child/adult + teacher/parent/other adult or colleague).
For which platforms can a children's or educational game be developed?
Before creating an interactive game for children, it is important to decide on the platform and operating system. The choice depends on the goals, audience, and budget of the project. Arionis Games Studio can implement the following products for any platform:
- Mobile (for iOS or Android). The most common format, ensuring maximum accessibility and wide reach.
- Web browsers . Launch without installation, availability on any device with an Internet connection - a convenient option for online learning.
- PC (Windows, macOS, Linux). The platform is suitable for complex game projects with wider functionality, often used for teaching in schools, universities, or for studying at home.
- VR/AR platforms. For creating immersive learning environments, a great choice for learning history and science.
You can also develop educational games for children and adults for interactive whiteboards and consoles (PlayStation, Xbox, Nintendo).
Why Arionis
Arionis Games web development studio has been creating IT products for over 10 years, and games for 5+ years. The team has deep expertise in IT and gaming industries, including blockchain, AI, and machine learning technologies.
We ensure successful product releases for our customers through iterative collaboration, strict reporting, and flexibility - we offer project collaboration, outsourcing, outstaffing, and you can also order the services of dedicated IT teams from us.
We approach each project individually – from the criteria of the preliminary market analysis to the post-release support package. You can see examples of our work in the Portfolio.
If you want to order the development of a children's or educational game from professionals, contact us. We will discuss your project, think over a strategy, write and launch a product that will bring joy and benefit to your audience, and profit to you.
FAQ
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How do children's and educational games differ from regular games?
These two categories of game projects combine entertainment with learning – they help form useful skills and habits, better assimilate knowledge, and instill a desire for it in the audience.
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What age group can an educational game be designed for?
Products of this type can be created for users from 3 years old - preschoolers, schoolchildren, students, adults. Themes, content, mechanics and visual style depend on the age of the target audience. You can find out how we work with game projects on the Game Design page.
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How much does it cost to develop a children's or educational game?
The cost of creating game products for education and children's audiences depends on the complexity of the functionality, the scale of the project, and the list of technologies used. The price of developing educational games is also affected by the choice of platform (mobile devices, computer, VR/AR, websites, etc.) and the volume of content.
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Can you make a game for a specific training course or my platform?
Yes, it is possible. We will develop a title for any topic/platform/operating system/educational program or methodology. A full list of standard platforms and OSes for which we can write a game is available here.
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How long does development take?
The project timeline is individual. On average, a small educational game with basic functionality takes 3-4 months. If you want to order a complex large-scale product, its implementation may take from 6 months. It depends on the scope of work, technologies, and target platform.
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Can you integrate the game into your existing educational system?
Yes. We integrate game projects into LMS, corporate educational platforms, mobile applications, CRM and other systems.